AI Insights · Timothy · April 2024
Top 5 Puzzle and Riddle Games in Finland Q1 2024
Analysis of the top 5 puzzle and riddle games on a unified platform in Finland during Q1 2024, showcasing trends in weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 puzzle and riddle games in Finland on a unified platform exhibited varied performance trends in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower reveals interesting insights into the popularity and financial success of these games.
Brain Test: Tricky Puzzles from UNICO STUDIO showed a dynamic trend throughout Q1 2024. Weekly revenue started at $120 in early January but saw a decline to $36 by the end of the month. However, it climbed back to around $72 by mid-March and concluded the quarter at $60. Weekly downloads increased from 977 at the beginning of January to a peak of 1.5K by the end of March. Active users followed a similar upward trajectory, starting at 7.1K and reaching 8.5K by the end of the quarter.
Okay? by Philipp Stollenmayer had a relatively stable performance. Weekly revenue fluctuated slightly, peaking at $74 in the final week of March. Downloads were steady, averaging around 100 per week, with a slight peak of 130 in mid-February. Active users remained consistent around the 2.6K mark, with minor variations throughout the quarter.
Card Shuffle Sort from Lion Studios Plus experienced a decline in performance over the quarter. Revenue peaked at $67 in late January but gradually decreased to $33 by the end of March. Downloads saw a significant drop from 74 in early January to just 3 in the last week of March. Active users mirrored this trend, starting at 859 and ending at 684.
Brain Test 4: Tricky Friends, another title from UNICO STUDIO, had a fluctuating quarter. Revenue was inconsistent, starting at $54 in early January, dropping to $11 by late January, and then peaking at $145 in the last week of March. Downloads and active users showed moderate stability, with downloads hovering around 400 and active users averaging around 3.2K.
Blek by kunabi brother GmbH had a less active quarter compared to the other games. Revenue remained low but steady, peaking at $64 in early January and maintaining around $30 towards the end of the quarter. Blek did not record any downloads or active users during this period.
For more detailed insights and data, visit Sensor Tower.